This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
hi, just thought i'd make a simple scene. when i first saw this site i hoped to make a simple scene but couldn't find one. anyway, this is sort of simple and has a few interesting tricks as i go. i hope to animate this using only paint effects and no keying or eepression. I have to run to uni in a minute but i'll try to put up some now.
first is just a nurbs plane divided 25 by 25 (anybody doesn't understand any of this of course I'm happy to answer as well as accept any help)
and i imported a texture map, i used a picture of some mud and it maps the nurbs plane to this, i didnt use the brush, just imported an image into the scupt tool attributes, the more i push 'import' the greater the effect
sorry, go back to when i imported the map to the sculpt tool and this is what it looked like, sorry this is a few steps back when i imported the mud map to distort the ground plane
anyway, back on track, now, with that curve i made in the side (front) view i extruded it along the top curve of the loft, these are the settings and you cant go wrong
i go to the hypershade and make a Lambert and a file node and connect them (colour), i grab the texture from my desk top i made with the paint canvas and drop it into the top of the cliff, the over hand made from the extruding curve and get this
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