Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 05-09-2006 , 03:28 PM
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Join Date: Aug 2006
Posts: 16

boots... and apparently, ...some ghosts

ok...
well, here's a render of my progress on my guy.

... and a new problem.

I need to work on the fingers, but I've had this new, blue wireframe pop up that I can't turn off.

then I realized that it's more that just a wireframe. There seem to be "ghost" meshes that sit on top of my actual mesh. When I return to poly (from sub-D) I can separate these other meshes (one at a time, as if they were on layers) and delete them by face, but It leaves one random piece of geometry floating there that can't be deleted.

Any thoughts on how I managed to do this... and how to fix it?

I would really appreciate any advice!!!

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# 2 05-09-2006 , 06:25 PM
Minstrel's Avatar
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Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Try going to the hypergraph and do a "graph input output connections"...delete the appropriate nodes.

# 3 06-09-2006 , 12:03 AM
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Join Date: Aug 2006
Posts: 16
VERY NICE!!!!!

Thank you SO much!!!

it worked really well.
(even though I'm not 100% sure exactly what I did.)
user added image

I think I should go play with the hypergraph some more.

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