boots... and apparently, ...some ghosts
ok...
well, here's a render of my progress on my guy.
... and a new problem.
I need to work on the fingers, but I've had this new, blue wireframe pop up that I can't turn off.
then I realized that it's more that just a wireframe. There seem to be "ghost" meshes that sit on top of my actual mesh. When I return to poly (from sub-D) I can separate these other meshes (one at a time, as if they were on layers) and delete them by face, but It leaves one random piece of geometry floating there that can't be deleted.
Any thoughts on how I managed to do this... and how to fix it?
I would really appreciate any advice!!!