Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-11-2002 , 12:07 PM
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Join Date: Nov 2002
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Please Help!!! - Lighting - Distanceing / Candle simulation

:banana:
For a uni project I need to create a scene where there appears to be hundreds of candles from a distance. Originally I wanted them to flicker but given up on that. The probelm is that when the camera is close to the point light with optical FX they are the right size but when the camera moves away they stay the same size, appearing to increase in size, as the rest of the scene shrinks into the distance.

Please please tell me how I can change it so it appears that the light "shrinks" with the scene.

P.S. Please be gentle with the explantion I'm only a newbie.

Thanks

# 2 24-11-2002 , 10:33 PM
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maybe you could key the optiFX... (?)


/ ctrl-z
# 3 25-11-2002 , 12:12 AM
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Did you use volumetric lighting on them? You can always scale down the lights as you change distance for that effect you want user added image

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 4 25-11-2002 , 11:29 AM
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welcome to SM binglebangle.. :p

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