Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-09-2006 , 04:08 AM
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Join Date: Sep 2006
Location: Norwich, England
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messy curves

Hi,

I'm guessing this is something I'm doing stupidly but when I extrude a Nurbs primitive circle along an EP curve instead of the perfectly smooth cylinder expected I get some distortion. I tidy this up using split polygon tool and moving the relevant vertix but this takes ages.

Can anyone let me know if I need to adjust the settings for the extrude or if this is normal etc?

help very much appreciated!user added image

# 2 09-09-2006 , 04:17 AM
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Try either creating more control points in the curve before extruding or rebuild the curve with more points using the rebuild couve command, that should sort it out

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