Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-11-2002 , 06:13 PM
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My Girl

This is what I'm doing when I'm not working on my cruiser

# 2 24-11-2002 , 06:17 PM
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Good start bud, keep it up....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 24-11-2002 , 06:58 PM
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if you put nibbles on i had to ask how you chopped off the head user added image

great model

# 4 24-11-2002 , 07:34 PM
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here is a render from behind her

# 5 24-11-2002 , 08:12 PM
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wicked start man.. hope to be seein' more of her.. hehe :p

# 6 25-11-2002 , 01:21 AM
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good shape.. awesome start man... where's the rest??? hehe

# 7 25-11-2002 , 01:23 AM
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nurbs, sub-ds, polys?????

# 8 25-11-2002 , 07:20 AM
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Nurbs, isnt it?

Startin out really good. Its the final tweaking that makes a model good. Keep it up.


- Chris L. Harkins -
# 9 25-11-2002 , 09:53 AM
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Well, it starts off as poly's, but then i use PRman's sub-d's to render it, i've just started modelling the hand but i don't have anything to show just yet. Modelling the hand in a seperate scene, then i'll just import it and attach it

# 10 19-12-2002 , 10:37 PM
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very nice so far. Would like to see more
user added image

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