This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Well, it starts off as poly's, but then i use PRman's sub-d's to render it, i've just started modelling the hand but i don't have anything to show just yet. Modelling the hand in a seperate scene, then i'll just import it and attach it
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