Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 11-09-2006 , 03:00 AM
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Join Date: May 2006
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Vertex World Position?

i've recently made the switch from 3d max to maya, what i was use to was the ability to select a vertex and enter the world position in the move tool to move it to where i want, is it possible to do this in Maya?

i have had a look with the move tool and haven't been able to find a place where i can see and enter world coordinates when a vertex is selected, is there such a option in maya?

thanks

# 2 28-12-2011 , 05:45 PM
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Join Date: Dec 2011
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how can import maya models ito UDK as map?

# 3 28-12-2011 , 06:50 PM
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Join Date: Feb 2004
Posts: 2,988

what i was use to was the ability to select a vertex and enter the world position in the move tool to move it to where i want, is it possible to do this in Maya?

You can do this by using the component editor. Window>General Editors>Component Editor. Select the "Polygons" tab. There you'll get the vertex.x, y, and z positions in world space. Select the vertices that you'd like to edit, and they'll show up in there.

Hope this helps.


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