This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
yup, thats pretty damn amazing. The only comment i think i can make is the coloring on the lower right of his neck is maybe too pale...maybe not... anyway, good job. truly a piece of artwork:attn:
ajj241: Hey, thanks. You're right about the neck, but I'm not finished on that yet, there's more detail to go in there, and he will be wearing a suit and tie which will cover alot of that area
marlonjohn: Cheers, I've been using maya for about 5 or six years now, although I'm new to ZBrush.
tiddles: Thanks. Yeah, I need to tweak to SSS map, it's bleeding through a little too far, but the lighting isn't final yet anyway, got to do spec maps, and hair eyebrows and so on before I worry too much about that.
Er, not really, just self-taught trial and error kind of method.
The skin was created within Zbrush using a various skin samples I have. the bump was made using the BumpViewer Material in Zbrush, and then all rendered in Maya Software Renderer using DT3D SSS shader.
Glad it's appreciated as it's my second go at a human head, and the first one isn't finished and I will be giving it a revamp with the experience gained from creating this character.
I was just wondering - are you going to add some of that greasy hair and moustache that you have going on in the drawing? I like how he is bald, but it might be good to see how it looks.
ha ha Eldwick - a crud! - don't be so hard on yourself mate.
arran: Thanks. As I mentioned in earlier in this post, I'm just starting to use Shave And A Haircut to create the hair for the character, never used it before, but then I hadn't used ZBrush before this character either.
I'm working on the beard at the moment, will post something when I think it's worth showing anyone.
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