Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 13-09-2006 , 05:38 PM
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Eugene - Character from WIP graphic novel

Hi.

Here is a character I'm working on for a personal graphic novel.

Concept

user added image

Model in Maya after taking it into Zbrush for sculpting and bump map painting

user added image

Latest render with colour, bump and SSS

user added image

Gio

# 2 13-09-2006 , 05:52 PM
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yup, thats pretty damn amazing. The only comment i think i can make is the coloring on the lower right of his neck is maybe too pale...maybe not... anyway, good job. truly a piece of artwork:attn:

# 3 14-09-2006 , 07:44 AM
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dude, thats the realist thing ived ever seen.... i love the detailing of it...

I was just wondering, how long have you been using maya for?

# 4 14-09-2006 , 01:10 PM
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ajj241: Hey, thanks. You're right about the neck, but I'm not finished on that yet, there's more detail to go in there, and he will be wearing a suit and tie which will cover alot of that area

marlonjohn: Cheers, I've been using maya for about 5 or six years now, although I'm new to ZBrush.

Gio


Gio

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# 5 14-09-2006 , 02:58 PM
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DAMN!

Nice job mate - I love the crowsfeet around the eyes. ZBrush must really agree with you user added image

I only notice 1 small thing, the skin inside the nostrils seems a little bright? (or maybe you plan to grow some hair there user added image )


"If you think you can or if you think you can't....... you're right!"
- Henry Ford.

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# 6 14-09-2006 , 04:43 PM
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Hey,

tiddles: Thanks. Yeah, I need to tweak to SSS map, it's bleeding through a little too far, but the lighting isn't final yet anyway, got to do spec maps, and hair eyebrows and so on before I worry too much about that.

Gio


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# 7 24-09-2006 , 08:45 AM
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Hi, all.

I haven't been able to post for a bit as had no internet for a week due to bloody NTL-Telewest.

Anyway, here's is an update at last.

user added image

Will be moving on to shave and a haircut for maya to create the brows, beard and hair

Gio


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# 8 24-09-2006 , 09:45 AM
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i just love the skin, its fantastic. :attn:


A pint of example is worth a gallon of advice!!
# 9 24-09-2006 , 09:59 AM
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13th_resident: Hey cheers.

Gio


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# 10 24-09-2006 , 09:51 PM
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The skin is amazing! Any books or tutorials that tought you that? Because I would love to be able get results like that.

# 11 24-09-2006 , 11:43 PM
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Hi Eldwick,

Er, not really, just self-taught trial and error kind of method.

The skin was created within Zbrush using a various skin samples I have. the bump was made using the BumpViewer Material in Zbrush, and then all rendered in Maya Software Renderer using DT3D SSS shader.

Glad it's appreciated as it's my second go at a human head, and the first one isn't finished and I will be giving it a revamp with the experience gained from creating this character.

Gio


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# 12 25-09-2006 , 04:17 AM
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Ah! Second try?! Thats amazing! Have you seen my thread? 3 tries and it still looks like crud.

# 13 25-09-2006 , 06:14 AM
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oh wow - very cool GioChrono! user added image

I was just wondering - are you going to add some of that greasy hair and moustache that you have going on in the drawing? I like how he is bald, but it might be good to see how it looks.

ha ha Eldwick - a crud! - don't be so hard on yourself mate.
user added image

# 14 25-09-2006 , 05:54 PM
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Hi all

arran: Thanks. As I mentioned in earlier in this post, I'm just starting to use Shave And A Haircut to create the hair for the character, never used it before, but then I hadn't used ZBrush before this character either.
I'm working on the beard at the moment, will post something when I think it's worth showing anyone.

Gio


Gio

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# 15 26-09-2006 , 12:43 AM
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Gio

Second try huh? Damn dude you must have had some good advice here and there...

Jay

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