Really nice start, can't wait to see some more!
You know what would look really cool, and to my memory, I can't recall seeing anything that was exactly what I'm thinking off...
I'm a big Cronenberg fan, and I always fancied seeing what a New Flesh would look like in-game! If you don't know what I'm talking about, take a look at Videodrome. James Woods ends up with a rather obscene looking slit down his stomach after an old scar comes to life, and he had a novel way of holstering his pistol. And the pistol... damn, as the movie goes on, his Walther really does become part of him!
It would make for some cracking textures! Are you producing some high-poly normal maps for the character?
BTW, the flow looks kinda' similair to the Gnomon head tut. Did you follow that DVD to produce this? I was curious on your thoughts...
Oh, and tri's in a game mesh aren't that bad at all, after all, the mesh is triangulated before bringing into the game engine most of the time anyway. Just be aware that when you work out your poly count, for a completely quad mesh, you'll need to double the amount of polys (the poly count limits normally given to an artist referes to triangular faces).
Last edited by RitchieTheBrit; 16-09-2006 at 10:07 AM.