Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-09-2006 , 03:55 PM
Acid44
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i need help with blue prints

how would i take blueprints set up like thes and lay them out where they need to be???user added image

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# 2 16-09-2006 , 09:46 PM
esion's Avatar
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Join Date: Mar 2006
Posts: 255
Just take that image into any image program (paint, illustrator, photoshop, etc.) and cut it into 4 different images, and save each one as front, back, side, top. Then open maya and import each image onto a plane in each of the respective views, and there you have it.

# 3 17-09-2006 , 01:22 AM
Acid44
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ok thanx i was hoping there was an easier way than splitting it up but ohwell

thanx dude

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