This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Just take that image into any image program (paint, illustrator, photoshop, etc.) and cut it into 4 different images, and save each one as front, back, side, top. Then open maya and import each image onto a plane in each of the respective views, and there you have it.
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