I'm a total Maya newb. So, to learn, I've been working through the Ferrari tutorial. I've noticed that as I convert to sub-d and then back to polys as in the tut, the size of the scene file explodes to 20-30MB. Is this normal in Maya, and is there a way to reduce the size.
This is counter to what the tutorial seems to outline. Selecting vertices in the options appears to convert the sub-d's back to the original mesh density, unsuitable for rendering.
Am I to understand by this that in general, car models with enough detail for final rendering in Maya will always be in the 20-50MB range. That seems a bit excessive. My experiences with other apps (eg. LW and Modo) seem much more efficient. I'm not knocking Maya, I'm just trying to understand, If I'm missing something I seriously want to know.
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