Basic Rigid Body question
I have been concentrating on modelling, rigging, and animation and have had precious little time to fiddle with dynamics (OK, I created lightning and fire, but...).
I've tried this before with no luck. Basically, what I am trying to do is to get a cube to travel over a "hilly surface", as if the cube were a tank and the nurbs plane was hilly ground.
It would seem easy. Create a cube, create (and deform) a NURBS plane; make the cube an active rigid body and the plane a passive rigid body. set a few parameters, have the cube travel in the "Z" direction, and that's it. Oh, yes...I also know to set the timeline to "Play Every Frame".
Every time I try this nothing happens. Most of the rigid body tuts I've seen deal with things like bowling pins, &c. I don't even want to get that complex!
In the end, I hope to make the cube a proxy object for a tank model, which will hopefully negotiate the "hilly" NURBS object.
My "workaround" is to animate it all by hand without dynamics.
ANY LEADS?? :-)
Thanks in advance! :-)
"Ad astra per aspera..."