This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
right click on 'rgb PP' and add a ramp, them right click again and edit ramp, i left it (the ramp) at default and didnt worry about opacity (another PP attribute), i should have but i forgot until now, looks prettier
select the copy and then the original and then go to 'deform/ blendshape' and watch for the result in the commnd line, 'blendshape 1' go to the 'windows' and animation editors/ 'blend shape.' and up pops the blend shape editor and when you push and pull at the lever the original curve changes, now yo can delete the copy.
despite a 360 degree rotate in X the blend influences it around 400 and it turns back, (i didn't plan it it was just thrown together) and came out like this
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