Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 27-09-2006 , 03:07 PM
bruce dwyer's Avatar
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Join Date: Jul 2006
Location: bluemountains Sydney
Posts: 120

looking for guidence

i have been working my way through a tutorial i found on the net called "patch modeling a face" i have lofted surfaces off CV Curves to form the mouth and eyes and am now trying to conect the curves to the surfaces so that i can move on ... unfortunatly the tut' is so vague at this point that NOTHING I TRY IS WORKING can any one give me some guidence here this technique seems like it would suit me but after 4 restarts i am getting a little impatiant:headbang: i have attatched snap shot for ref.

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# 2 28-09-2006 , 04:00 AM
Lt Jim's Avatar
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Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
The obvious solution is to take what you already have, add a few more isoparms, and convert the NURBS to Polys. Every book I have on the subject of head modelling uses this method.

Patch modelling has always been something of a "black art" to me; poly/sub-division modelling is SO much easier!

BTW your eyes/mouth look good so far!


"Ad astra per aspera..."
# 3 30-09-2006 , 03:21 PM
bruce dwyer's Avatar
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Join Date: Jul 2006
Location: bluemountains Sydney
Posts: 120
the little bit that i have tryed scared me in that my mesh got very hard to manage very quikly i was also haveing dificulty because i had assumed to start from a sphere and this was not pulling into the shapes that i wanted in the end the isoparms were going the wrong way creating strangness. so i was looking for for a way to build the mesh from scratch as it were ... i have since found a few tut's so will work thru them and see where i get there ... hum MAYA MAYA MAYA

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