Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-10-2006 , 04:50 AM
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Join Date: Oct 2006
Posts: 3

Game meshes

Hello everyone =)

I'm brand new to Maya. I tried a few other modelling programs but I prefer Maya over all the others. I'm working on a computer game, and want to use Maya to make the scenes and models.

I'm having a problem, however. Everything renders fine within Maya but then I export to .OBJ + .MTL file combination and load+render in my game and some strange things happen. The polygons aren't drawn in the correct order. See example: https://www.cybensoft.com/tower.jpg

Now my first thought was that it must be my code rendering incorrectly. However, this problem -only- occurs when using Maya to create the meshes.

And since I'm a noob to 3d modelling in general, especially Maya, I thought maybe there's some step I'm completely unaware of. So far, I've been creating polygon primitives, bending them to my will (:p), creating materials with textures and applying, and finally making sure the normals are pointing the right way.

Any ideas at all as to what I could be doing wrong would be greatly appreciated.

Thanks in advance.

# 2 03-10-2006 , 06:04 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
do your textures have any alpha? It might be interpretting the alpha wrong

# 3 03-10-2006 , 06:36 AM
j5ive's Avatar
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Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
Have you checked that you r normals are all facing the correct way?


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