This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I've posted a screen shot.
I'm modelling a car. The right is the original polygon. X axis is left, Y is top and Z axis is front.
When I duplicate the car I have the resulting polygon as shown on the left. (I've moved it to the left so that they are not on top of one another). As such, I can't get a whole car.
First select base model and and do Freeze transformations it in modify menu and select base againtthis do center pivot model and now press insert key on keyboard hold down x button to span to grid move point to center scene where drak black line intersect his will help u
"The secret of creativity is knowing how to hide your sources."
Albert Einstein.
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