This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have finsh the Modeling and texturing of Pirate ship. During this tutorial i learn new Techniques. Modeling was done in 2 day but texturimg with Uv layout took me around 5-6 days as i never done it before so in this project i got my hand drity with Uv and texturing.
Please critique/comments me as it tutorial but there some thing that have look around by other.
Just look at images
I Done some thing Extra with tutorial i have add evnsky Shader and add fluid too it. i work on that ocean and re-fine it. As u see ocean does end properly See where Sky and see meet at same point I think of add fog to It.
Currently i am working on Dragon Project i finsh modeling Head now working on leg part Have look at it Will finsh this soon and post it
"The secret of creativity is knowing how to hide your sources."
Albert Einstein.
I think that ship is trying to fly - its sitting waaay to high in the water. It should probably be something like 1/2 to 2/3 up the black section.... (I think.... but I do know you shouldn't be able to see the keel at the bottom).
arr arr arr nice ship mate
i'm currently modeling a pirateship meself.
did you use cloth to create the sail or did yo use deformers?
maybe you could create a sun in the sky, savvy?
good luck mate i'm going back to me own ship
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