Hey vin209,
Is this a game character? this is pretty high poly for a normal game character...?!?
anyway, I have a comment more for the girl... A B C areas in picure.
A + B looks like her eyes are going to pop out and the sockets
Try getting some references (F,S,Persp)
of any woman and compare.
C looks like her mouth/bottomcheeks are too squashed.
That is the only crit I have, nice job never the less!
Keep it up.
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"
the models are from refs designed by a friend. they're followed pretty well but as you say the eyes are a problem. i've fiddled with them to an extent but i will go back and fiddle further as i too am unsure of the eyepopping look.
it ws the first time for both of us at something like this and incredibly fun too. to be fair the interpretation of his design (f,s and persp refs) into the final model is all my fault and i'm glad someone pointed the flaws out for me to correct and so not repeat in the future.
they are for a next gen game trailer to be more precise so i've upped the count (or rather whacked a smooth on ;P) to make it look better for presentation purposes.
i did hear that next gen can do up to 9,000 polys per character but that could be wrong and i'd appreciate the correct info on that one so i can actually convert these to game models.
i'm still unsure of how to model for next gen, whether you can use smooth and that, but i'm sure some helpful soul can give me some pointers...
i'll have a pop at the mouth too and see if i can even it out a bit.
thanks toxic bunny you are a star! i will post an update soon as i can.
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