Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 24-10-2006 , 07:28 AM
bruce dwyer's Avatar
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trouble trying to run Polygon>Smooth

i have a model of a head which i have been shuffling back and forth between smooth and low Poly's all of a sudden i crash every time i try to run Poly>Smooth it is very frustrating ... it has not stoped me as there are many ways to skin a cat but it concerns me that maya is not working as it should ... is it me?

# 2 24-10-2006 , 05:53 PM
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try deleting your history.


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# 3 24-10-2006 , 11:13 PM
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thanks for your time

yeh, I thought it might be that ... so I tryed it ... still crashed ... it is not fun:headbang:

# 4 25-10-2006 , 02:02 AM
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maybe if you post file someone can run smooth and see if it crashes ? also are you using maya 7 or 8 ? what video card ?

# 5 25-10-2006 , 11:17 AM
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Try Polygon -> Cleanup click the non-manfold option in the option box to ensure the geometry is clean. Also you are better off going from Poly to Sub-D and back again, and avoid polygon smooth IMHO.


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# 6 27-10-2006 , 09:04 PM
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i have fixed it ... tho' not realy an answer

i had an earlier version of the model so it was not too much rework . it would convert to sub D but would not smooth ... i fiddled for ages looking for 5 sides and triangles (the convert to sub is good this way as they blow apart if they not Quads- makes it easier to see them) none of the other sugested methods seemed to work. i finaly tryed the quadraglate tool again (i had allready tryed it many times buit this time it worked - i have full funtionality back ... i guess my question is was it a combination of me fixing the bits i found and maya fixing the bits it found that got me there in the end or something else user added image I dont feel confident with the solution ... nice to be moving forward again tho'


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