Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 26-10-2006 , 11:28 AM
Registered User
Join Date: Oct 2006
Posts: 12

maya objects are hidden when I zoom out

I have a scene with a big object,
because I want to realize an animation and when I pan camera
with small object the pan are much faster, with the big object work pretty good.

When I zoom out in my perspect (or other view)
all the object are hidden WHY ???

I also changed the shading option but I dont see the wireframe
in a far view

# 2 26-10-2006 , 11:32 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
select the camera, open the attribute editor and increase the far clip plane to something like 10000000.

also, in the prefs, u can change the default clip planes to suit your needs

# 3 26-10-2006 , 02:02 PM
Registered User
Join Date: Oct 2006
Posts: 12
tnx vladi
but I must also reduce my model :-)

# 4 26-10-2006 , 03:59 PM
Dann's Avatar
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Join Date: Feb 2003
Location: Los Angeles
Posts: 695
I wrote this script a while back to fix this when it occurs;. Rather than manually go and extend the far clipping plane, if you make a shelf button out of this code it will double the far clippling plane of whatever camera/view is active.

string $currentCamera;
string $panel = `getPanel -wf`;

if ( "modelPanel" == `getPanel -to $panel` )
{
$currentCamera = `modelEditor -q -camera $panel`;
}

string $farClip = ($currentCamera + ".farClipPlane");
float $farClipValue = `getAttr $farClip`;
setAttr $farClip ($farClipValue * 2);

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