Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 27-10-2006 , 02:42 AM
farbtopf's Avatar
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Join Date: Jul 2005
Location: London
Posts: 520

my character doesn't behave!

hi, I've got a wired problem. I created a high poly version of my character, by connecting the out mesh from my low poly to a poly cube and filtering it through a smooth node.
I've done this before and it worked fine. But this time my high poly character does exactly the opposite of what I do to the skeleton in the low poly one. When I lift the left arm, the high poly will lift the right, and so forth.user added image user added image
anyone any ideas? thanks

# 2 27-10-2006 , 09:06 AM
dockode's Avatar
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Join Date: Sep 2003
Location: Florida
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check the scale maybe you have it inversed?


...and that is how I saved the world.
# 3 27-10-2006 , 10:46 AM
farbtopf's Avatar
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Join Date: Jul 2005
Location: London
Posts: 520
thanks,

no it wasn't inversed -but now it is, flipped x and it solved my problem. Could have thought of that mysefl...user added image

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