Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 30-10-2006 , 02:31 PM
parka's Avatar
Registered User
Join Date: Aug 2005
Posts: 102

Fading objects not casting raytraced shadows correctly

I've attached the rendered image.

There's a keylight casting raytraced shadows directly on top.
There are two arrows. One bent and the other flat.
The flat arrow is casting the correct fading arrow.
The bent arrow's shadow doesn't fade completely at the end.

Any ideas why?

# 2 30-10-2006 , 02:41 PM
parka's Avatar
Registered User
Join Date: Aug 2005
Posts: 102
Opps. Here's the file

Attached Thumbnails
# 3 30-10-2006 , 05:27 PM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
Without seeing the actual shader it's hard to tell. Is it a projection node or are you using UVs? It's just a wild guess, but if you are using a ramp to control your transparency, maybe it's set to wrap (tile), and what we're seeing is that ramp starting over again?

# 4 31-10-2006 , 03:01 AM
parka's Avatar
Registered User
Join Date: Aug 2005
Posts: 102
The ramp was set to repeat only once.
Here's the Maya 7 file.

Attached Files
File Type: mb arrows.mb (61.2 KB, 262 views)
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads