Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 30-10-2006 , 03:18 PM
mr pix.'s Avatar
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Animation clip

I have done my first scene for my animation but when my character is moving, i need him to look as though he is breathing whilst sleeping.

Trouble is, he moves but so does his hands and arms.

Also, when he stands up, i want his hand to stay in place.

Any way i can fix this? My friend uses 3dmax and he said that it has an oprtion called 'fix' which sorts this prblm out.

Anyway i can use a technique or even a script.


Take a look. Any advice would be much appreciated. Thanx


https://www.pixalbeat.com/linkspage.html

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# 2 23-11-2006 , 05:23 AM
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Join Date: Oct 2006
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simply, use fbik skeleton and try to pin translate and rotate for your hands :!

so on

kacy

# 3 24-11-2006 , 06:44 AM
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FBIK isnt necessary, if your using a premade rig check the documentation and make sure the arms are set to IK mode (if they are IK/ FK switchable) then its a simple case of making sure your IK and pole vector controllers arnt translating when you want his arms still.

# 4 24-11-2006 , 02:59 PM
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oooooooooohhhhh yeah, i get ya. Cheers Laurie!

Nice one! I'l try that


Thnx Laurie, Thnx Kass

user added image


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