Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 02-11-2006 , 07:53 AM
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Last edited by brecht; 02-11-2006 at 08:04 AM.
# 2 03-11-2006 , 04:18 AM
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With the transparency, its pretty straightforward. In your Attributes editor under 'lambert' (or whatever shader you choose) set the transparency to 3 qtrs (near white).


As for fluids. Go to 3daliens.com.


They have a cool plugin for Maya, that creates realistic fluids. Check it out. They have a demo version, which means the fluid wont show up when you batch render but still will when you render images.

Im using it. I want the full version but its like 400 something and has a few bugs. Coz its built for 3DSMAX. For Maya, its not as good or indepth.

good luck


those who succeed are only the failures that never gave up.

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