Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-11-2006 , 09:51 AM
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Filling In Missing Faces

Below is my character:

https://img167.imageshack.us/my.php?image=mayaed5.png

Now as you can see, his left arm is cut up. I did that for animation purposes. But, I am done w/ the animation and I wanna make the arm whole again. How exactly can I accomplish this?

Thanks!!

# 2 07-11-2006 , 09:55 AM
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if the parts of his arm are all still the same object as the character, i'd just merge vertices... but i don't see why you had to cut his arm off 'for animation purposes' in the first place, you could have left it intact (unless someone chops it off, of course user added image)


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# 3 07-11-2006 , 04:29 PM
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I'm in college and we had to make "puppet style" characters. It's a requirement.

# 4 07-11-2006 , 09:46 PM
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i don't understand what 'puppet style' means...


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# 5 08-11-2006 , 05:50 AM
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It means that my teachers want a finished model with the rig, but they want geometry cut out where the joints are, so they can easily grade our rigs and so we can make an animation. It's easier for us n00bs to use "puppet style" characters.

Anyway, I'm gonna try that merge vertices thing right now.

# 6 09-11-2006 , 05:50 PM
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If your just making a model like this just seperate out the body into seperate objects and parent or constrain your limbs direct to the bone then just do a smooth bind for the chest, save yourself time.

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