Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 08-11-2006 , 05:59 AM
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Axe


# 2 08-11-2006 , 06:55 AM
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you might wanna repost this in the WIP section since it is in fact a work-in-progress. also i think we should see a wireframe of it, cause that might help explain why there's streaks going along the blade


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# 3 08-11-2006 , 07:41 AM
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# 4 09-11-2006 , 03:50 AM
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the topography of your mesh looks very... umm... unique. how did you create it?


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# 5 09-11-2006 , 05:20 AM
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Extruding faces every time.

# 6 09-11-2006 , 06:40 AM
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I get this problem with everything I use extrude face for :s. Please help me solve this, it's REALLY anoying.

# 7 09-11-2006 , 06:46 AM
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so you basically started with a regular cube and kept extruding til you got that shape? that must have taken forever!

i think instead i would have drawn the basic outline of the entire axe head (without the sharp blade part) using the ep curve tool, rebuilt the curve with more CVs, then performed a planar. from there i would have either duplicated the original curve, offset it by like 1, and performed a loft, or converted to polys and worked with it from there...


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# 8 09-11-2006 , 06:58 AM
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That's what I asked in the forum, but no one replied. But What do I do when I want to extrude face?

Greetings Brecht

# 9 09-11-2006 , 07:04 AM
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I can work better with extrude face, but it doesn't work, it gives weird results:s, please help me. The extrusion isn't done nicely.

Greetings Brecht


Last edited by brecht; 09-11-2006 at 07:21 AM.
# 10 09-11-2006 , 07:23 AM
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was the the 'cube to curve' one? i didn't quite understand what you were trying to get at...


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# 11 09-11-2006 , 07:30 AM
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Yes that was the one, but you can type it here, just tell me, I would like to work with something as the extrude face, but since that ain't going to work because of something, I better use something else.
Unless you can tell me how I can get this damn thing to work. God, I am furious =p.

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