Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-11-2006 , 11:33 PM
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My first shipped game!

After being in this industry for literally years now, and after working on over 7 games, I've finally had one get to completion and actually SHIP!

NFL Street 3 for the PS2/PSP, published by EA is out and I worked on it! Woo! user added image

Just needed to let that out, haha. Thanks, guys!

# 2 16-11-2006 , 11:42 PM
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Congrats Mike...

Job Well Done. Scream as loud as you can... Then go get sum beer :attn:


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# 3 17-11-2006 , 07:54 AM
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Nice one Mike, I'll keep an eye out for it!

Any chance you could reveal what you did in the game, so we can keep an eye out for it?

Nice one mate.


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# 4 17-11-2006 , 08:32 AM
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nice one mike, you'll have to point out which bits in it you worked on user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 5 17-11-2006 , 12:15 PM
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Congrats mike!

it must be such a thrill! user added image
but then again you already have books out, so maybe you are used to that feeling user added image

anyway, this game looks sweet, and if/when i buy it im gonna keep a lookout for your work! good luck with whatever other games you make!


cheersuser added image ,
-Andy


Environment Artist @ Plastic Piranha
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# 6 17-11-2006 , 08:01 PM
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Congrats. Are you allowed to tell us what you worked on specifially? Ive never played NFL Street series before, but Ive seen it played. Pretty good games IMO.


- Hybrid
# 7 17-11-2006 , 08:39 PM
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I worked in some way or another, on all of the fields in the game, but made 2 of them from scratch myself. One on the PS2 and one that's only featured on the PSP. You can see screenshots at my website. user added image

# 8 17-11-2006 , 11:05 PM
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Congrats man! It's about time. user added image

Say hi to everyone at BuzzMonkey for me!


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# 9 18-11-2006 , 11:11 AM
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Nice dude!

hey i was thinking of buying your book.. i just want to know how much it covers like, will i beable to make a game like alittle one or.. will you be going over that? and will you go out side of maya?

thanks
What version of maya do you have?


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# 10 18-11-2006 , 11:38 AM
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my books are strictly making game art. You wouldn't be able to make a game of your own without some kind of game engine/programmer support.

And it's all Maya.

I have Maya 7 at home and we use 6 at work.

# 11 18-11-2006 , 11:55 AM
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oh ok i can you send me a link or somthing to get me on my way to making games? thanks.


A great mod for Jedi academy www.moviebattles.com

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# 12 18-11-2006 , 12:03 PM
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Fraid I'm not a programmer, nor do I know anything about game engines. The way I make games is by making art for them at my job. That'd be my only real advice... user added image Get a job as a game artist!

# 13 18-11-2006 , 12:22 PM
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Originally posted by starjsjswars
oh ok i can you send me a link or somthing to get me on my way to making games? thanks.

Makin Games is not a jump in process...

Think about what type of game, storyline, plot (unlike Doom 3 had), concept, concept art (2d and 3d), game engine, programming language, scripting...

The list is endless... So Good Luck.


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# 14 18-11-2006 , 12:28 PM
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yeah that's why it generally takes more than 1 person to make these things!

# 15 18-11-2006 , 12:30 PM
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Yea i know lol i just hope before i go to college i make a 1st person game just 1 room idk what he does lol, I'm 15 now.


A great mod for Jedi academy www.moviebattles.com

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