This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Job Well Done. Scream as loud as you can... Then go get sum beer :attn:
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Congrats. Are you allowed to tell us what you worked on specifially? Ive never played NFL Street series before, but Ive seen it played. Pretty good games IMO.
I worked in some way or another, on all of the fields in the game, but made 2 of them from scratch myself. One on the PS2 and one that's only featured on the PSP. You can see screenshots at my website.
hey i was thinking of buying your book.. i just want to know how much it covers like, will i beable to make a game like alittle one or.. will you be going over that? and will you go out side of maya?
Fraid I'm not a programmer, nor do I know anything about game engines. The way I make games is by making art for them at my job. That'd be my only real advice... Get a job as a game artist!
Originally posted by starjsjswars oh ok i can you send me a link or somthing to get me on my way to making games? thanks.
Makin Games is not a jump in process...
Think about what type of game, storyline, plot (unlike Doom 3 had), concept, concept art (2d and 3d), game engine, programming language, scripting...
The list is endless... So Good Luck.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
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