Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-11-2006 , 05:28 AM
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Join Date: Nov 2006
Posts: 8

texture distorted on poly

hi, my second question already.

I modeld a simple facade, made holes with booleans->difference and then started to drag some lines to get some angeld face's in the window.

Bt by doing this I think I mest up some uv's, my problem is that i am not very good with uv's so any help would be nice

the attacment shows the distortion. The problem is that each element is different so a solution wich i can do on each poly would be nice( otherwise a solution i came up with is modeling it with booleans and also make the angeld faces with the boleans and not moving the lines of the poly window)

thanks

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# 2 23-11-2006 , 05:36 AM
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Join Date: Nov 2006
Posts: 8
I think I found a solution by using a planar map it works almost ok.

so sory for my premature response on the board, i schould have first try to experiment more.

edit: but other solutions would be still very nice, because this isn't the most handy


Last edited by swissone; 23-11-2006 at 05:56 AM.
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