This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Yeah, I've ran into this issue before myself. What I did was leave the rig in it's default pose, and keyframe the entire rig usinga parent node on frame 0. Then, on frame 1, I scaled it up to whatever size I needed, and keyed it.
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