Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-11-2006 , 03:08 PM
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rigging a bird model

I am trying to rig an ostrich model, made from polygons and subd's. Any tips or links to tutorials would be appreciated. Thanks. Lorieuser added image

# 2 28-11-2006 , 07:20 PM
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well i would look at the skeletal structure to get the main idea of where the major bones in your rig would go... after that i think it would be pretty simple *shrug*


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