Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 28-11-2006 , 06:39 PM
Registered User
Join Date: Jan 2006
Posts: 65

One quick "create polygon tool"-question

I've heard you have to draw the create polygon tool counter-clockwise. Why is that?

# 2 28-11-2006 , 06:55 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
where did you hear that? And have you tried not doing that? I don't think that is the case.

# 3 28-11-2006 , 07:00 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
i've also heard a watched pot never boils... also false, and i can prove it user added image


Accept no substitutions.
# 4 28-11-2006 , 07:07 PM
Registered User
Join Date: Jan 2006
Posts: 65
Heard it in a video tutorial: How to model a human head. Made by a guy called Jason Welsh. Most of the other things he showed me was good, so... I just supposed this was true. But maybe not?

# 5 28-11-2006 , 07:17 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
well to put this rumor to rest i just entered maya, and wielding the 'create polygon tool' i was able to create a polygon in both the clockwise AND the counter-clockwise directions. both showed up, and they look fine.

*takes a bow*


Accept no substitutions.
# 6 28-11-2006 , 07:40 PM
Registered User
Join Date: Jan 2006
Posts: 65
:bow:

But still, maybe, in certain situations, it could be dangerous to create a clockwise-polygon with that tool. I think I have to send that guy a mail and ask him.

# 7 28-11-2006 , 07:55 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
hehehe i don't think dangerous is quite the right word... makes it sound like a clockwise-created poly might make your house blow up or something user added image


Accept no substitutions.
# 8 28-11-2006 , 09:17 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Ive come across this ages ago when I began learning Maya but its not a case of which way to draw it.

Its just dependant on the face normals, so if your model is flipped just reverse the faces, then all should be fine.

Jay

# 9 28-11-2006 , 10:48 PM
Registered User
Join Date: Jan 2006
Posts: 65
Ah, I see. Thanks. user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads