This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi all,
i'm first time here and all works are great.
This is my last work!!!
Maya nurbs patch modeling, not trimed
This particular car is officially known as an 'Austin Seven Type AD tourer', but always referred to as a 'Chummy'. This one left the Austin factory at Longbridge, near Birmingham, in October 1927.
Any comment would be very helpfull, so please feel free to post comments.
i hope you like it?
regarding lights, i used only 7 area lights positioned round of circle between two half sphere [something like doom env]. also, i used HDRIenv map for GI.
this is a wireframe screenshot of the same model....
The car looks so real! I like how you added every single little thing and looks like it took a while. How long did it take? Good job by the way, I like the texturing and the lights
Nice looking model. I am a poly modeller, but I feel that I should use NURBS a bit more than I currently do, especially pathc modelling. Nice Render also, Mental Ray I take it or did you use another render engine?
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix Winner SM VFX Challenge 1 3rd Place SM SteamPunk Challenge (May 2007)
i prefer Maya software render and RenderMan, but in this case i used Mental ray render, because i did not satisfied with shadows with Maya software render. That's because is car to high, with an ambOccl shader (Mental Ray) as you can see i got nice clean shadows.
Nurbs patches is my main geometry.
Polygons (anyone can work with it, because you can learn polys with 2-3 days). My visa is: when you learned nurbs geo, the others geometry is peace of cake.
EXCELLENT work! Aside from the obvious quality of the model itself, I really like your choice of subject matter! I've always had a soft spot for old technology. Flashy modern sports cars bore me (though this comment is NOT intended to belittle the fine work that goes into modelling them), but old technology ALWAYS gets a second look from me, and your model got about eight or nine looks!! :-)
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off