I believe you may have answered your own question there...Originally posted by indigox3
I'm running into a problem now though, when rigging the model. When I bind the original side of the body to some joints, all the instances on the other side of the body get bound as well.
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There are alot of pieces that were instanced, so I don't want to have to delete all of the instances and redo them as duplicates if I can avoid it...
Yeah, I couldn't find any options to do this, so I ended up writing a script to find the instances, delete them, duplicate the original, and rescale by -1......what a pain :angery:Originally posted by severinianthony
As for your case, I'm not certain if you can remove the instancing on instanced objects, and make them...well...not instances :headbang: