This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
ok, im finished my model for the most part. the only problem is the only way i know how to add textures is directly through the hypershade. i want to make a detailed texture for my character like those of video games and crap.
ive seen programs where you can paint textures and colours directly onto an imported 3D model and export the UVmap, (the one i saw was called Upaint) but i cat find the progs.
whats the best way to texture a character in detail, as the photoshop way seems to 'blind' to me, i dont like texturing details that i cant see in a model infront of me.
ahaha your exactly in my position... done all my modeling etc, yet i only know how to texture threw hypershade with only one colour. hope you get feedback so i can admire and learn something myself...
take a look in the texturing section at the bottom of the forums... i've been having a (simplified) conversation about how to UV map an object so you can export a snapshot and create your texture in a photo editing program...
yes i know how UV maps and stuff works.
just last night i mapped THIS::
i'll re-phrase my question sorry:
ive heard of programs (not photo editing ones) where you can simply paint straight onto the model and and it will appear on the UV, or paint on the UV and it will appear on the model. the only program i've seen do this was called 'Upaint' and i saw it ages abo, before i knew i would be doing it. i've been looking everywhere but cannot find a copy in stores or online. i googled 'Upaint" and found this so you can see what i mean::
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