Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-12-2006 , 05:20 AM
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Join Date: Dec 2006
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wierd rig

hey guys

i have posted the same problem on the modelling page

basically i have a problem that i cnat appear to solve

i have a rig and have eyes parented to it but when i move my rig parts of teh eyes get left behind. its not the whole eye but just parts of it

any one know how to solve the problem???

here is a link so you can view a pic of the problem

https://www.flickr.com/photos/45787989@N00/316488722/

thanks in advance

jthorne19

# 2 16-12-2006 , 05:26 AM
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Simple Answer, is Blend weights...


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# 3 23-12-2006 , 05:52 AM
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un parent the eyes and delete history, and parent it and see if it happens again

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