Scaling a skeleton based mesh
I have a mesh with a skeleton which has been binded and I have painted weights.
Now I have imported the mesh into another scene but it is too big.
When I try to scale the skeleton at the root it goes weird.
How do I scale both the mesh and the skeleton at the same time once it's been binded?
Thanks,
Forlax.
I used to be indecisive, but now I'm not so sure.
AIM: tomohawkcg
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