usually the teeth and parts of the face are rigged (with appropriate weightings) to open and close the mouth, and then the blend shapes just allow grinning, sneering and so on. You can build up a set of facial expression that, along with jaw movement allow formation of all of the mouth shapes associated with speech. One thing to note is that you have to adjust the order in which the effects are applied - iirc you apply the blend shape first then the jaw movement, because if you do it the other way round it ignores the jaw movement. there is an excellent digital-tutors tutorial on this.Originally posted by JamesP
My question is that he's made all the blend shapes and managed to move the teeth as well. Now I know, from a failed experiment, that you can't deform a face then teeth and still expect it to work - it didn't for me...
So how did he do it? Did he make a cluster and assign the membership of a tooth the cluster? Is that even possible? Any ideas?
Many thanks
James [/B]