This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I'm in!
I was going to do some character design anyway so
I'll do it while participating in the challaenge.
About the character it self.
It's gonna be a some kind of a monster I'm thinking
about a very slim humanoid creature with a lot of
"body parts" taken from other creatures. It's hard
to explain what I see in my mind but hell it's disturbing
I don't have any scetch
it's all in my head now and I guess I'll just take basic
humanoid references and see where I go with it.
the major part of the work will be done in maya and some detailing in zbrush
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