This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm new to Maya and have modeled a building with alot of polygon parts. As soon as I added a couple of file textures to some objects, it became SO SLOW. Every movement I make takes like 10 seconds to process...especially rotate, zoom, etc. I have a brand new IMac so it cant be the computer.
Any tips would be so helpful! I dont have the patience for this...!
Nah, ATIs are all that bad. Guess it depends on how many polys youve got.
From my limited research, it is my belief that ATI supports a greater subset of OpenGL 2.0 than does the equiv nVidia card, for example. ATIs have had amongst other things, ansiotropic (sp?) filtering avail for quite a while. I've even got it on this card.
I've got a celeron 2.66 with 1GB ram and the _dirt-cheap_ ATI Radeon 9550 card, running two monitors. I've just tried a scene with 60 (identical) characters in it, for a grand total of 450,240 Tris. All of which are texture mapped with the same image.
In the viewport with both High Quality Rendering and Hardware texturing turned on, I'm getting 2.2 fps. When High Quality Rendering is turned off, I'm getting about 4.6 fps. I can get a 640x480 preview quality software render of the scene in 31 seconds.
The card i mention set me back the princely sum of $51!
Yeah, I'd definitely invest in a new card. The Radeons aren't really supported. If this is just for 3D, get a FireGL or a QuadroFX card from ATi or nVidia, respectively. If it's for gamingas well, I'd suggest a higher end Radeon if you must have an ATi, or go with at least an nVidia GeForce 7800GTX. Or, try the card enhzflep mentioned, the 9550. I have to believe it is the rest of the power in his PC doing the majority of the work, so it may work for you, too. The software rendering has nothing to do with the gfx card, though.
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