This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I go to extrude edge on a house I'm building and some of the edges come inward shaded and the other edges don't come in shaded. I don't know what I'm doing wrong, any help please?
here is a screenshot, hopefully you know what I'm saying and can help.
Last edited by Rhetoric Camel; 06-01-2007 at 07:30 PM.
The second story part of the house where I brought in the top to tilt, I grabbed the edges and clicked extrude edges, centered the little tool, and went to bring them in to connect in the middle. As I was bringing them in together I noticed that some of the edges werent extruding at all or it's just not visible.
All I did was duplicate the lower half of the building which is made out of a polygon, didn't really do much to get to this step of the building. I've actually stopped doing anything to it until I get this problem figured out.
Edit: I figured out my problem on my own, under polygons>tool options, I had "Create meshes single sided" checked
Last edited by Rhetoric Camel; 06-01-2007 at 11:52 PM.
you may have to go to polygons>tool options and tick keep faces together. Also when you extrude, use the world axis. After clicking extrude, click the little blue circle on the extrude tool to change to world axis.
thanks mate, but what what is also happening is, for example, if i am extruding from a polycube, if i give it 3 divisions alround, then select 3 faces of the 9 on one side and press the blue circle of the extrude tool, the whole tool centres into the middle of cube, right into the centre of the cube.?? never seen that in 6.5 or 7??
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off