bic biro.zip (40.1 KB, 253 views)
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7
16-01-2007
, 09:05 PM
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Join Date: Aug 2006
Ooooo that looks cool could u by chance send me a link to that tut or a copy?
Thank You
Cannibalism is just a friendly form of population control.
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8
16-01-2007
, 09:18 PM
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Join Date: Oct 2006
Location: Melbourne
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9
17-01-2007
, 07:14 AM
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Join Date: Aug 2006
Wonderful thank you very much
Cannibalism is just a friendly form of population control.
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10
17-01-2007
, 07:54 AM
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Join Date: Feb 2006
@ simon - thanks simon, yeah that would be nice also about your render, looks good. haha at the pen, looks exactly like the one on my table :p
@ ZeroAlarm - i did exactly everything what he did with no intensity for the ambient light etc, yeah the lighting it abit off. why is it ALWAYS ME which ends up with the crappy result! lol.
do any of you guys know what exactly is causing this ...
also a question from me, how do you get the plane/floor looking like that? why isnt mine like that, arrgh!
thanks for the comment guys, marlon
MODELED AND RENDERED BY BARTONIX
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11
17-01-2007
, 07:56 AM
Moderator
Join Date: May 2005
Location: Manchester Uk
try upping the number of photons fir the FG, also try toning the HDR image down a tough using the Colour gain.
Incidentaly, the Kitchen HDR was what I used for my gibson Les Paul, toned right down and then added some lights to get the lighting that I was after, so the HDR was used to have some nice reflections in it not really as the light source.
Cheers
Steve
"No pressure, no diamonds" Thomas Carlyle
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12
17-01-2007
, 08:15 AM
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Join Date: Feb 2006
what the? now when i render the same scene which is the first render i did, this comes up now,
Warning: (Mayatomr.Scene) : mentalrayIbl2: light not found for light linking, ignored
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13
17-01-2007
, 09:10 AM
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Join Date: Oct 2006
Location: Boston
also did you make sure your hdri is spehrical. I remember when i did that tutorial and my hrdi wasnt spehrical so the renders came out different. as soon as i changed it, it helped my render out alot
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14
17-01-2007
, 10:36 AM
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15
17-01-2007
, 01:58 PM
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Join Date: Oct 2006
Location: Melbourne
@Marlon - nah, it's not just you that gets the crappy renders, you're just too smart to kill hours trying to get it perfect.
Advice is always quicker than nutting it out..
@Gster - thanks for that. I'd forgotten all about having to chuck in an extra light to get the shadow. As for the bit about dropping the colour gain, uh-ha! So, that's what that does..
@Turbo - Yet another good point, the type of mapping of the hdri makes quite a bit of difference. [sheepish]Had it set to angular myself[/sheepish]
@Marlon again, Just using the tips given above I've given it something like another 15 renders and tweaks. Still not as pleasing as the image you posted, but a lot more like it than what you're left with after following the tute step by step.
It's still a bit red I think - it's just the colour offset of the hdri file. I've just been playing around with the intensity of the point light, the color gain and offset of the hdri and the shadow radius of the light, to get a nice soft fuzzy shadow with pneubra effects. Oh yeah - this time I used the kitchen probe image again.
If you like this render, grab the scene from the next post. Open it up in Maya, start another copy of maya and load your file then just alt-tab backwars and forwards between the two to check all the settings. I'd write down all the important ones for you, but to be honest I don't remember all the things I changed from the time that I finished the tute as presented.
Simon.
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