Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 17-01-2007 , 01:02 PM
Registered User
Join Date: Mar 2005
Posts: 1

Procedural animation Help

Hi everyone,
My name is Nick and I'm a student at CCAD. I'm working on a rig that I would like to incorporate procedural animation into. I have scoured the forums (and internet) for information on this but haven't found much user added image

Using this expression

Code:
translateY=sin(frame * frequency_cntrl.translateY) * amplitude_cntrl.translateY
I wanted to generate oscillating numbers that would drive gill movements. This is the same idea as procedurally generated bird wing movements. However I have run into a problem when adjusting the Frequency controls. As it slides up or down the oscillation races faster and then slows down when the frequency control stops moving. Obviously the desired result is a smooth transition between compressed and drawn out frequencies.
A Maya 7 file I've been using to explore this problem can be found here

this is what my graph look like also:
user added image

I appreciate your help.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads