This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Still bored and thought I would give the Wii a go.
Gr9 little console and I would recommend it to everyone
Here is a wire 'n' quick render.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
The Wii is basically a cubiod with a wedge to the front right of it. and a section cut out of the base to fit in its stand.
Theres a little piccy
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Just got one of these the other day. It looks good. I agree with mike cause the shape is wrong. They have more of a slope to the front bit. Also i think they are a bit thinner.
"If Less is more then think how much more more would be..."
my litte cusin got one for christmas and brang it over yesterday to play with me. man they are soo fun and realistic when you play.
the model looks cool, i reckon if you re-rendered it with a white background and added a plane underneath it, it would look much cooler rather than black i think. also how did you get them blue neon lights in the cd player ransid?
Thanks for the crits all. Not sure about the dimensions but the angles front is a bit misleading as the base puts it at an angle and I have not modelled it yet. I only just started this and I have a bit to go tbh.
Originally posted by marlonjohn also how did you get them blue neon lights in the cd player ransid?
Quite easy to be honest...
Get a NURBS Circle and strech it to the desired shape of the cd feeder.
Rebuild the curve to 32, and then move the CV's into place to create a long thin sausage shape that follows the contour of the poly geometry.
Goto the render menu set, and select Paint Effects >Get Brush
Select the glows Folder
Select the Nurbs circle and then shift-click the Neon Blue.mel file
Once done Select the Stroke Node in the Outliner and Ctrl+A to get its properties and change the Shader Glow (NeonBlue Tab > Glow > Shader Glow)
Hope thats clear enough
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
ahaha yeah arran. i think im getting one in a couple of months... cant wait though, still trying to convince parents to get me one instead of me paying for it
Needs the base textured, the Wii UV Mapped to layout the bumps and base texture... So a little way to go
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
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