Sweet! Cheers J, I didn't see this before I posed the second time.Originally posted by jhaydock
- Select the faces
- Press "insert" on the keyboard
- Move the pivot point to the desired location (for example snap it to a verted along the edge you want to use as the pivot.
- Press insert again
Note: when manipulating the pivot clicking the little blue circle that is on a stem from the center will pin the pivot for the scale, rotate and transform tools. Clicking it a second time will un pin the pivot point. (Yellow with a circle inside is Pinned, Blue with no circle inside is unpinned).
Hope this helps
J.
Ah cool! Thanks very much!Originally posted by enhzflep
ha ha, no worries, it's not your fault I type so slow.
Yeah, just started with a poly plane, 3 divisions wide, 1 division long.
As for working on one half, and having a mirror of it,
I just use Smooth Poly Proxy, reset all options, set the mirror direction appropriate for the axis it sits along, check Keep Hard Edges and hit apply. This will creat an exact mirrored copy of what you're doing, AS WELL as a higher res version that is both halves stuck together. Dlete the low poly mirror, select the higher poly part and move it out of the way so you can continue to work on the low poly version.
Though, something I've seen Zak from 3Dbuzz do in Modelling on the fly makes me think that there's a much easier way of doing this, without the smoothing or th extra geometry.
S.
It would be good to give it a go! I'm having fun even though there is a lot of translation to do from XSI. I guess if I knew more about Maya I wouldn't have to do that, but hey. I'd be happy to lend you any help from what I've learnt so far.Originally posted by petrol
Funny i've thought about doing a wipeout craft recently... gotta love the style of that game. Feisar are the British section too arent they?