This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I am trying to texture a simple object. I created the UVs by going to automatic mapping, and then manufacturing the image I want. I add the image to a lambert, then apply that lambert to the object. It all looks fine when rendered, but when I rotate it the image wanders off. what's wrong?
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