Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-01-2007 , 04:26 PM
Monkey Wrench's Avatar
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Join Date: Dec 2006
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Polygon count

I was wondering if theres a button i can use to count how many polygons are in my scene?

# 2 24-01-2007 , 06:19 PM
enhzflep's Avatar
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Join Date: Oct 2006
Location: Melbourne
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Uh-huh, cept it stays on the screen, it's not just a pop-up dialog box.

Go to Display->HeadsUpDisplay->PolyCount.

Faces is the number of polygons, Tris is the number of triangles that would be after they're all divided (like they need to be for certain other applications, games, RealFlow, etc, etc)

Similarly, you can just type "polyEvaluate -f " without the quotation marks into the command line at the bottom left of the screen.

Maya's help is your friend, trust me, use it.

S.

# 3 25-01-2007 , 04:48 AM
Monkey Wrench's Avatar
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aaah thank you very much, i tried using the help but i guess i didnt look hard enough :attn:

# 4 02-02-2007 , 04:09 AM
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Join Date: Dec 2005
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well if you are coming from max the terms are different.

for instance Hypershade, material editor. Stack/ Input, Edit Mesh Edit Poly. Splines Nurbs curve!

if you need to translate something you should probibly find a max to maya (or what ever package your started in) dictionary ^^; its a lot easier to find things

# 5 02-02-2007 , 06:36 AM
publicFunction's Avatar
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Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Good Tip is create your own Shelf (Menu) and add any little tools u use lots. to add standard tools press ctrl and shift then choose the tool for the toolbar or drg it from the last tool used box under the manipulators.

I hav attached my shelf for anyone who want to look at it.

Attached Files
File Type: mel shelf_myshelf.mel (15.6 KB, 295 views)

Chris (formerly R@nSiD)
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# 6 04-02-2007 , 12:05 AM
Monkey Wrench's Avatar
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wow, that should deffinatly help ransid, ty,

ryokukitsune: no, i'm comin from maya 7.0, thnks though!

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