Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Searched the forums, found questions similar to mine, but not exactly the same. Okay, i've lofted a curve and have rounded one end (it has to be smooth) but now i need to cap it, and the cap needs to be smooth too. Is there some way of making a cap that is part of the same surface?
thanks
part of the same surface, not really... but you can choose the last isoparm and then go surfaces-->planar. that'll fill the hole assuming your gap is all on the same plane. you can then group the items so they'll move as one.
or, you could try a surface fillet, that might create a smoother fill *shrug*
ok. tried. failed (not quite smooth enough. plus i had to resize the cap which was annoying, as it is a trimmed surface and still didn't get results as smooth as i was hoping) so i did the only other possible thing: changed it to poly and created poly and went from there which was annoying and isn't nearly as nice as what i would have liked, and the mesh is really ugly. but i don't think i had any other options.
kept original NURBS one though, in case someone comes up with some other idea.
we would die to live, yet still, we all live to die... appreciate life.
don't forget what you see in your viewport isn't necessarily what you get in a render... and even then you can up the render tesselation of nurbs objects to fill in the 'gaps'
at the same time, if you started with a curve you can try a bevel or a 'bevel plus'
there we go. bevel was what i was looking for. thanks
I ended up not using it to make the hole rounded, but something a little bit "funky"er
Thanks alot!
Here it is:
we would die to live, yet still, we all live to die... appreciate life.
lol. i see what you mean about the double bass
alright, i'll post in the WIP, but i must say i have a tendency to leave WIPs, in progress for quite a while especially since it is just something i'm makin for fun...
we would die to live, yet still, we all live to die... appreciate life.
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