Thanks for the comments, here's a little update. I'm still sort of modeling, just like to try out some renders to get an idea about how the object will look. I will look into the lighting, and remove the green background.
I'm partly modeling for realism, and part for the game look. I'm in fact thinking about building the armour in real life, but that is a project for later.
I'm not sure about the transition from the shoulder and down to the upper arm. There would have to be some sort of gap there in order to be able to move the arm, but how much, and what angles. How do avoid loosing too much of the protection but still allow for a fair bit of movement.
In the begining God created a whole lot of rigid bodies, and set some motion paths. He also set the lighting.
Last edited by Ph0N37Ic5; 29-01-2007 at 08:34 AM.