Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-01-2007 , 07:52 PM
danotronXX's Avatar
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Join Date: Jun 2005
Location: cleveland ohio
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creating jet exhaust-idea question

(1)I'm trying to create that blue/red fire you see in those jets right when they take off. that afterburner you might say. heres a pic:
user added image
(2)and along with that I also want to add that exhaust distortion blur
that comes with it:
user added image
its hard to see the distortion but i think you guys know what i mean. the same kind of distortion that comes with sun heat.
but anyways I have no idea how to do the second one but for the first one, I thought of creating a dynamic fire effect to some poly inside the engine but that looks more like a campfire than a dense concentrated blue jet fire. is there some specific setting I'm suppose to change on those fires or something?

or for that matter does anyone have any creative ideas?
thanks,

-Dan

# 2 29-01-2007 , 08:17 PM
NeoStrider's Avatar
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Location: Cleveland, Ohio (USA)
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i would think a material with a slight glow and incandescence would be sufficient for creating the thrust aspect... as for the blur, i would do that in post-production (in a compositing app).


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# 3 30-01-2007 , 01:39 AM
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gotta go with strider on the exhaust, do it in post


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