This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I am trying to make a displacment map from zbrush into a .map file. However the procedure looks like it is for windows and I am on a mac. Can someone please help me?
Not too sure about the differences, theres a free PDF filethat you can get from Z brush central that gives the wotkflow between the two, dunno if it gives the defferences between PC and mac's
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