Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am trying to make a displacment map from zbrush into a .map file. However the procedure looks like it is for windows and I am on a mac. Can someone please help me?
Not too sure about the differences, theres a free PDF filethat you can get from Z brush central that gives the wotkflow between the two, dunno if it gives the defferences between PC and mac's
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