This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hello, I need help. My maya uses Linux but the interface looks the same. Eniwei, I need help with some blendshapes. when I duplicate the original geometry and work on it I use lattices, and it works great. However the problem arises when I start to blendshape. When I move the switch for ie. Angry, the original geometry literaly moves to the duplicate geometry rather than staying put and shaping into the Angry face. it's very wierd.
Thanks a lot. I've already got it right. I wasn't able to put the settings to Local.
Nu question: Do I need pole vector constrains to arms and legs before binding? Or should I just use parent constrains?My friend says it works though I couldn't do it on mine, though we are working on the same model.
I'll ask again next time on paint weights if I can't figure things out. I'm having a crash course in animating at work.[COLOR=crimson]
You'll have more control using pole vectors. With PVs you'll be able to get the 'roll' of the shoulders and elbows. I don't think that will work with parent constraints.
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
I desperately need help again with the set driven keys. I don't have instructions in my book or the tutorials i've bought. Can anyone give me a step by step account/ tutorial on how to use set driven keys on hands? especially the thumb and the rest of the fingers? Thank you very much!!
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